2017 - STEAM

  • Raymin Sidhar

    Connection of Five Mixed Media, 2017 My sculpture tries to connect the idea of S.T.E.A.M – Science, Technology, Engineering, Art, and Mathematics. Drawings on one side of the head, represent the concepts that are in developing within the mind. The other shows the gears of the mind churning, creating new ideas, clocks represent the time needed […]

  • Jaylon Kerr

    Engine of Creativity Photo Illustration, 2017 The main source of inspiration for the style of this image comes from the steampunk aesthetic as I felt it gives some uniqueness to the image. Steampunk brings together modern technology with a Victorian vibe. Each part of the S.T.E.A.M.  acronym is represented in this image. Science for me means […]

  • Jasvinder Hundal

    She Can Photographs, 2017 This series is a reflection of women in STEAM (Science, Technology, Engineering, Arts and Mathematics) fields. I portrayed the themes of justice and equality for women in my piece.  I was inspired to create the piece “She Can” as it is very relevant to myself. In my high school career I watched […]

  • Bhavini Mistry

    S.T.E.A.M Power Animation, 2017 Science, Technology, Engineering, Art and Math all play a crucial role in our day-to-day lives. That is why for my animation, “S.T.E.A.M Power”, I looked for a way to show that S.T.E.A.M can be used by anybody, anywhere, and at anytime. The girl creates her first set of Steampunk goggles out of […]

  • Wayne Zhu

    Vector Self-Portrait as Objects Digital Laser Print, 2017 I created this work as a self-portrait as a collection of objects. It was created as an abstract vector from multiple objects of personal value. The Object Self-Portrait assignment became a deep reflection of my own personal ideals, beliefs and values. The objects that I have chosen to […]

  • Tiana Young

    Cornelius   Paper over armature on wooden base, 2017 I wanted to create a piece that portrayed elements from nature alongside a human component in a demonstration of, not only my own interest, but humanity’s interest with the study of nature and the forces that drive it. Cornelius was created as a representation of the concept […]

  • Hannah Tarr

    One World Mixed Media, 2017 STEAM brings the ideals of science, technology, engineering, art and math together. As time passes each of these areas develops and transform in its own ways. When we started brainstorming and developing our idea’s to represent STEAM, we wanted to be able to capture the concept as a whole rather than […]

  • Gianni Colantonio

    The Explorer Digitally Colored Print from Drypoint Etching, 2017 The comic panel has always been a universal form of art that has never needed words to express an idea, and that has always attracted me towards this form of art. This piece combines elements of analog, traditional technology with modern digital technology, and combines the scientific […]

  • Belinda Zhang

    Untitled 3D Printing, 2017 I believe that being creative allows us to invent new ideas. I wanted to portray how we can use creativity through STEAM to create technology that allows us to transcend our human capabilities. In my model, this is demonstrated through the symbolization of different objects, such as the binoculars which signify exploration, […]

  • Tahreem Zafar

    Trappist-1d Landscape   Digital Art, 2017 These four images show the landscape of a planet that was recently discovered in the solar system Trappist-1. It is 39 light-years away from Earth in the constellation of Aquarius. It has an M-type ultra-cool dwarf star known as Trappist-1a. There are a total of 7 planets in this solar […]